- This topic has 3 replies, 3 voices, and was last updated 9 hours ago by
Olof Meister.
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July 30, 2025 at 2:22 pm #256815
Femoneji77
ParticipantHonestly curious what folks think: is outsourcing 3D game assets still worth it in 2025? I’ve been going back and forth on this for months now. On the one hand, it seems like an obvious cost saver, especially if you don’t have a full in-house team. On the other, I’ve heard horror stories about missed deadlines, misaligned styles, and just wasted time. Is it actually reliable these days, or still a gamble?
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July 30, 2025 at 2:42 pm #256827
Weltz Clara
ParticipantI totally get the back-and-forth—been there myself when I worked on a mid-budget action RPG last year. We actually outsourced a big chunk of our environmental assets to a studio we found through devotedstudios.com , and the experience changed my perspective completely. They didn’t just “do the job”—they matched our style guides to the pixel, kept us updated almost daily (we had shared Slack channels), and delivered on time despite timezone differences. I’m not saying outsourcing is a perfect fit for every project, but if you’re struggling with bandwidth or specialized styles (like stylized foliage or hard-surface mech models), it really opens up your options without bloating your permanent team. The key is choosing a studio that treats your project like their own—not just a gig.
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July 30, 2025 at 2:43 pm #256829
Femoneji77
ParticipantI’ve mostly kept things in-house, but I’ve been seeing more teams talk about positive outsourcing experiences lately—especially for art-heavy stages like worldbuilding or props. Still feels like you have to vet partners carefully though.
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September 22, 2025 at 1:26 pm #432045
Olof Meister
ParticipantI came across https://spinmamas.net by accident while browsing late at night. At first, I thought it was just another gaming site, but once I explored, I realized the platform had a lot of different options. I started with small bets, and after a string of losses, I was ready to stop. Then suddenly I hit a nice streak that not only made up for it but left me with extra. That experience kept me coming back.
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