Home Forums Coloring Best Practices for 3D Game Character Design

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    • #420850
      Terry Vee
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      I’m diving into 3D character design for my next game and trying to figure out how to balance detail, animation, and optimization. I want my characters to look good but also run smoothly in-game. For those experienced in 3D modeling and game art, what tips or workflows have you found most effective?

    • #421775
      Matilda
      Participant

      That’s a great question and one that every 3D game artist bumps into sooner or later. Balancing detail and optimization really comes down to smart workflows. One approach I’ve found effective is starting with a high-poly sculpt for all the details, then baking those details into normal maps for a low-poly version of the character. This way, you keep the look sharp without crushing performance. Also, keep your topology clean, especially around joints—animation becomes a nightmare otherwise. Using LODs (levels of detail) for characters in the distance can also help keep things smooth. If you want to see how others approach this, Check the project breakdowns from professional studios—it’s super helpful to see how they handle detail vs. optimization.

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    • #488464
      Rob Heln
      Participant

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