Home Forums Coloring 3D game assets still worth it in 2025

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    • #256815
      Femoneji77
      Participant

      Honestly curious what folks think: is outsourcing 3D game assets still worth it in 2025? I’ve been going back and forth on this for months now. On the one hand, it seems like an obvious cost saver, especially if you don’t have a full in-house team. On the other, I’ve heard horror stories about missed deadlines, misaligned styles, and just wasted time. Is it actually reliable these days, or still a gamble?

    • #256827
      Weltz Clara
      Participant

      I totally get the back-and-forth—been there myself when I worked on a mid-budget action RPG last year. We actually outsourced a big chunk of our environmental assets to a studio we found through devotedstudios.com , and the experience changed my perspective completely. They didn’t just “do the job”—they matched our style guides to the pixel, kept us updated almost daily (we had shared Slack channels), and delivered on time despite timezone differences. I’m not saying outsourcing is a perfect fit for every project, but if you’re struggling with bandwidth or specialized styles (like stylized foliage or hard-surface mech models), it really opens up your options without bloating your permanent team. The key is choosing a studio that treats your project like their own—not just a gig.

    • #256829
      Femoneji77
      Participant

      I’ve mostly kept things in-house, but I’ve been seeing more teams talk about positive outsourcing experiences lately—especially for art-heavy stages like worldbuilding or props. Still feels like you have to vet partners carefully though.

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